Every physical object in the universe has a divana, a collection of azeronic energy that forms the basis of its existence. The divana can be pictured in many ways: a web of energy that holds the body together, a series of energized layers that hold together in polarized tension, etc. But the inescapable fact is that all things, physical are not, are at their core composed of azeronic energy.
Because of this, humans, who are able to concentrate that energy in their brains, are able to use their own divana to funnel the latent energy of the world and of other objects through themselves, shaping it as it passes through them.
But first, a human must possess or have been ingrained with thaumite, either in their organs or bones. Even with such augmentations, not all humans are capable of doing magic. Some would simply die trying, others would be too shielded from the ABF for a variety of reasons. Regardless of this, humans are capable of manipulating the most amount of energy out of any known beings due to the multi-directional processing of their brains. Even skorans, completely made of energy, are unable to move as much energy as a human.
But how does it work?
In the classical sense, magic happens. There is no way to describe it other than it is simply someone’s will manifesting spontaneously. No process can detect the medium with which magical interactions happen, they can only be detected as to be happening. This means that the underlying process of how magic happens is ultimately a mystery.
In a more technical sense, though there are no true understandings of why it works, there is almost six thousand years of research in to how it works.
First and foremost, all energy is equal.
Second, all energy is essentially already moving.
Third, all things are composed of energy.
Fourth, all things are moving.
These basic truths of energy manipulation are the core of understanding all of the theoretical and mathematical databases of Thaumology, but always remember that Thaumology and magic are not the same thing, though the first is trying quickly to become the second.
Magicians are given pendants that have powerful azeronic amplifiers in them that allow any human to do a limited range of magic, called Guilders. These are common throughout the world and are used by all magical authority to train magicians. When a magician has been seen fit to be trusted with the ability, they are allowed a free surgery to have a crystal thaumite ring grafted onto their ulna. If the magician proves that they can be trusted with training others, they are given another, which strengthens their ability considerably. The highest amount of rings any person can attain is 4, making them a Master of Magic. Only three Masters of Magic have ever existed.
When a magician gets their first ring, their perceptions are forever altered. The presence of the thaumite ring opens up their awareness so that it contains not only their own divana, but the energy of the world around them to a limited degree. Each ring opens up this perception farther. Humes have a hard time visualizing this, but some who have gained the ability describe it like a web of energy that goes on in all directions.
Syroquins, those Masters of Magic who are born with their powers naturally, experienced a much deeper version of a magicians perception, one that included the planet and the system, as well as forwards and backwards in time. Beings like the Skorans do not experience time.
There is a language that is commonly called the Warding Language that is used to structure magic. To try and do spells without the form of language controlling them, one threatens to unleash the deepest and darkest turnings of the mind, so Doasha was created. Doasha shares many roots with the Mor tongue, but is far older, beginning in the southern swamplands of Dukara. The language is spoken and written, both having different vectors of control. The spoken version is more poetic and descriptive, the written version more mathematical. When the language is used without the influx of magic, it is called either the Language of Thunder or the Language of Truth.
Magicians use Doasha to focus their raw ability and make precise, concentrated alterations to reality that make are both safe and measured. Those who can think in the vast matrices of Doasha mathematics are able to find a more subtle and natural way to do magic that does not require vast amounts of energy to contain. Those who can speak quickly and eloquently in the Doasha tongue can move mountains with the soft uttering of their voice. Skill with magic is far preferable to brute strength, and because of this, those who study are often the most powerful of all.
But there is a rising tide in a new form of thinking in magic, one called multi-linear functionality. Inspired by the processing scheme of the Glitchworld servers, the non-voiced language saves time in speaking by using memorized strings of names and subvocalizing them in hyper-spoken equations. What would take a magician a minute or two to build in their mind matrix might take this new type of magician only a few moments to utter forth. It is a small branch of magic, but there are those who claim that it allows a mediated form of unstructured magic, though these claims are not repudated.
Finally, there is the question of why droids and other machines cannot do magic in the way of humans. Would it not be ideal to create a computerized box that would keep the room at perfect autumn coolness with magic? What about a machine that would keep food from spoiling?
Unfortunately, machine thinking using thaumite is very dangerous and ultimately unsuccessful. To put it in the most simple terms, droids do not have a biological lens to direct azeronic energy like humans do. Some would point to a brightling as an azeronic machine, but it is the prime example of what would happen if a droid were to access azeronic energy, the creation of a star.
Machines are subject to their programming, but ultimately they are limited to whatever hardware their programming is put into. When a machine accesses the ABF, there are not enough words or actions to be described in programming language that could instruct a program how to contain so much energy. But beyond even that massive hurdle, there is still the problem of getting programs to even perceive the ABF in the first place, which is almost impossible. No machine besides a gravity manifold has ever before detected this field. And the final aspect is that humans use their entire body to store and funnel energy, where as droids would need a battery connected to whatever they used as a lens, far less efficient and powerful.
Regardless of all that, there has been an underground movement to create a machine that would allow droids to do Projection, magic like in Glicthworld. There supposedly exists a machine with an artifact inside called the Lens of God that can act as the magical processing unit for a droid. Somehow, the design of the Lens solves the energy storage question, making some speculate that they figured out how to replicate how Syroquins do magic. If such technology were to become copied and distributed, then droids would quickly gain supremacy over humans who have weak, fleshy bodies.
Warding Language can be both spoken and written, and written forms, when infused with thaumite, can act as sitting spells, or azeronic triggers that produce an effect upon a specific condition, I.e. Something passing through its radius of interaction, as defined by the math. These wards can be left for centuries untouched, only to be disturbed by some unwary traveler who gets destroyed by the defensive spell within. Some wards can be passed down for generations, providing beneficial effects and protections for generations of families. One such heirloom artifact is the Rhemothian Pin of Hope, a pin in the shape of the six-winged hawk, commissioned by the late Dharama Yatta Rhemothian, former Matron of the 3rd Eyerie. The hair pin grants the wearer a positive inclination towards success, often with unpredictable effects on the future.
Artifacts are an interesting, if not entirely understood type of object. Items imbued with magic without wards are both common and rare, depending on the strength and longevity of the item. Artifacts like binding cuffs took the combined effort of thirty syroquin mages and twelve tons of thaumite to create, where as communicoins are a cheap and easy augmentation of demi-steel that any magician can make. What they all share is that they all are imbued with a spell that is drawing its energy from a source of some kind, either itself or something nearby. If a magician had to feed energy to every communicoin they created, they would implode from the energy draw. Luckily, a technique was discovered in the early days of magic where spells could be affixed to natural phenomena, such as a candle drawing its energy from the ionosphere, or a communicoin being powered by the core of the planet (small things can be run this way, there is a limit to transfer rate for far away sources of energy). Magic, being such a fickle and spontaneous thing, works in ways that can only be described in Doasha, and only understood by someone who is fluent in the language, both mathematically and vocally. As such, artifacts are a much more fickle thing since the long lasting effects of magic are not often at the forefront of the minds of magicians. Some artifacts can, in a way, come to life on their own because of the essential energy that sustains them. Some can sway the humans who possess them, or gather other lifeforms to do its bidding. It has never been seen where a full consciousness appears, but partial malignancies, leftover remnants of the person creating the artifact, can linger and cause mayhem. No one knows why, but it is often said that these things happen when a magician doesn’t know Doasha very well and relies too much on unstructured magic to create the Artifact.
Warding stones are condesnsed thaumite that serves the purpose of a bi-space object. Because it fulfills multiple points in space at the same time, it can be programmed and accessed from across vast distances instantaneously. Two people could have a phone conversation planet to planet. Most warding stones lie within the 140x spectrum of gravitational condensing at 50lig.
The crazy ability about thaumite is that since it is pure azeron, it can be condensed gravitationally almost infinitely. Condensing azerons creates a much deeper field of complexity that can be programmed by magicians, allowing greater and greater spells. If fifty magicians condensed twenty tons of thaumite, they could create jewels that could create planets out of nothing (PLOT POINT MOTHAFUCKA). These condensed thaumite jewels can be used by anyone as long as they can apply the specific trigger (a spell, a current, a cheeto).
